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游戏为何能深深吸引玩家?一堂深入浅出的游戏理论课程

“游戏就是解决问题”

2020-06-18发布于Gadio Pro

本期时间轴制作:陈幸福、月危月危 审核:Hardy 本期我们请来一位老朋友,一直在高校从事游戏教育的张兆弓老师,本次他来为我们分享一些真正意义上的游戏研究理论,就从“Hardfun”这个概念说起——这个不太能够准确翻译的“硬乐趣”或者“困难乐趣”的理论,很可能触及到游戏的本质,并且会回答“我们为什么爱玩游戏”这样一个关键的问题。
本期节目提到的书单:

Homo Ludens

你可以否定严肃,但你无法否定游戏。

Man, Play and Games

play is "an occasion of pure waste: waste of time, energy, ingenuity, skill, and often of money."

Study of Games

This book easily belongs in a list of the great classics of game studies alongside Homo Ludens, but it is referenced far less often.

The Art of Failure

We may think of video games as being "fun," but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken.

Rules of Play

As pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical vocabulary.

Theory of Fun for Game Design

游戏确实需要发展出一套必须的术语,以便我们这一领域形成的共识能被大家分享。 游戏确实需要再一些原则限制下推动。

Effects of externally mediated rewards on intrinsic motivation

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Why we Play Games: Four Keys to More Emotion without Story

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红心、梅花、方块、黑桃:MUD的玩家类型

这套分类方法基于玩家的需求进行分类

自我决定论

德西和瑞安提出了一种动机理论,该理论假设了所有人都试图满足的三种需要:能力、关联性和自主性

A casual revolution: reinventing video games and their players

耶斯佩尔·尤尔的书籍


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