E3’s one-week event generates more than $75 million in economic revenue for the city of Los Angeles, supporting 28,000 jobs, including contractors, carpenters, electricians, riggers, caterers, etc.
New exhibitors for 2018. There are 85 new companies on the E3 show floor this year, including Scuf Gaming, GNATION, Funko & GameStop , Enjin, Displaylink, Frontier, Facebook, AT&T, and AMD.
There are 126 E3 exhibitors involved in the mobile and social game space. 96 exhibitors are involved in the VR/AR/MR space.
Esports will have a major presence at this year’s E3. In addition to the E3 ESL Arena featuring Arena of Valor, Valor Series Playoffs many E3 2018 exhibitors will feature esports including Epic Games, Shacknews, Samsung, and Gamespot’s Battle Rig in Microsoft Square at L.A. Live
More than 3,250 products will be exhibited at E3. This is an increase from 2,300 last year. In addition, we also know that more than 70 products have never been seen or announced before. Of course, one of the best parts of E3 is the surprises that companies have waiting, and we are looking forward to those.
Coming off the success of its inaugural year in 2017, E3 Coliseum 2018 expands to three full days of panels and presentations from the most compelling, creative voices in entertainment to celebrate how video games shape popular culture. This mainstage event is being held at The Novo at L.A. Live, a short walk from the LACC.
Professional baseball teams, like the Houston Astros and the Cleveland Indians, playing Fortnite during game breaks;
Elected officials connecting with their constituents on Twitch
Hospitals and doctors using video games to help their patients.
Three-quarters of American homes are game ready;
60% of Americans play video games daily; and,
In less than 10 years, the industry tripled in size—growing from $12B in 2008 to $36B in 2018.
The gamer audience has expanded, matured, and diversified significantly. According to Mary Meeker, there are more than 2.6 billion gamers in the world.
According to the 2018 Essential Facts About the Computer and Video Game Industry report, 64% of American homes have a device used the play video games. And, 60 percent of Americans play video games daily.
The average video game player is 34 years old.
Seventy percent of parents feel video games positively impact their child’s life.
The majority of parents (82 percent) are very familiar with the Entertainment Software Rating Board video game rating system, and among them, 95 percent are very confident the rating system is accurate.
Fifty-five percent of most frequent gamers say video games help connect them with their friends. And, 46 percent report that video games help their families spend time together.