龙腾世纪4:影障守护者---终极预览汇总
https://x.com/shinobi602/status/1800618127354441844
2024年秋季登陆PS5、Xbox Series X和PC
▪️主机:质量和性能模式(60FPS)
▪️照片模式已确认
▪️完全离线单人游戏,无需EA账户关联,无需微交易
▪️可扮演人类、精灵、矮人或昆纳里人
▪️创建角色时,可从6个派系中选择,每个派系都有“深厚的泰达斯背景”:安提万乌鸦、灰卫队、暗影龙、面纱跳跃者、财富领主、莫恩守望者
▪️每个派系各有3个独特的增益效果,例如能够额外携带一瓶药水或对特定敌人造成额外伤害,以及对话中的奇数引用
▪️你可以在《龙腾世纪:审判》的角色创建器中自定义你的审判者,并“做出一些关键决定,这些决定会影响幕帘守卫的开局”
▪️游戏中会出现一些来自过往游戏的“杀手级客串角色”
▪️战士职业:使用剑和盾牌或双手武器将敌人击飞
▪️盗贼职业:利用快速移动和反应能力。你可以使用弓箭或双剑,进行“强大而精准的打击,造成致命伤害”
▪️法师职业:使用魔法进行焚烧、冻结、电击和粉碎。有些魔法可以远程施放,有些则更适合近身作战
▪️每个职业还有3个子职业,例如决斗者、破坏者或盗贼的“面纱游侠”
▪️每个职业都有独特的“资源系统”,例如,盗贼有“动量”,随着连续命中而累积,每个职业都有远程攻击选项
▪️盗贼的“动量攻击”是盗贼弓的“腰射”选项,让你能够从腰部射出箭矢
▪️战士的另一个动量攻击是向敌人投掷盾牌
▪️任务更注重手工制作和任务导向,提供多条可选路线、秘密和可选内容
▪️还有开放式的探索区域
▪️战斗中最多可容纳3人,类似《质量效应》
▪️战斗以实时动作、闪避、招架、反击、“复杂的动画取消和分支”为主,使用风险回报攻击来击破敌人的装甲层
▪️敌人有元素弱点与抗性,你可以将元素连击组合起来,造成额外伤害
▪️例如,一名队友使用重力井攻击将敌人吸入,另一名队友则减缓他们的速度,然后玩家释放一个大型AOE攻击
▪️与《龙腾世纪》系列的前作不同,您无法直接控制同伴,但您仍然可以暂停游戏,并为自己和盟友下达技能指令
▪️游戏中有类似Skyhold和诺曼底这样的玩家中心区域,名为“灯塔”
▪️如果你不选择与同伴发展恋情,他们最终也可以与其他角色发展恋情
每个同伴都有与其相关的独特任务,这些任务与更宏大的故事息息相关
▪️确认有裸露镜头——浪漫场景可能会“有点辣”
▪️“令人难以置信的深度”的角色创建器:5个类别,包括:血统、外貌、职业、阵营、游戏风格
▪️玩家还可以选择不同的体型和身材
▪️数十种发型可供选择,EA Sports提供的发型“每根头发都单独渲染,对游戏中的物理效果反应非常明显”
▪️角色创建器可让您调整光照,确保角色看起来美观
▪️团队希望平衡游戏中的明暗效果。“当一切都处于黑暗中时,感觉不到黑暗。为此,我们真的想再次建立这种对比。”
▪️技能树“庞大”,您还可以为特定同伴配备特定装备,从对付特定敌人类型到成为辅助治疗者或灵活的万金油
▪️在角色创建过程中,玩家可以查看塔罗牌,从过往游戏中选择决策,并将其应用到《Veilguard》中
▪️团队会戏谑你可能会在故事中失去一些角色
Coming to PS5, Xbox Series X and PC in Fall 2024
Consoles: Quality and Performance modes (60FPS)
Photo mode is confirmed
Fully offline single player, no EA account linking, no micro-transactions'
Play as a human, elf, dwarf, or Qunari
Choose your backstory, 6 factions to choose from when you create your character, all with "deep roots in Thedas": Antivan Crows, Grey Wardens, Shadow Dragons, Veil Jumpers, Lords of Fortune, The Mourne Watch
Each faction offers 3 distinct buffs each, like being able to hold an extra potion or do extra damage against certain enemies, and the odd reference in dialogue
You can customize your Inquisitor from Dragon Age: Inquisition in the character creator and "make a few key decisions that will impact how The Veilguard begins"
There are some "killer cameos" from past games that show up
Warrior Class: Use a sword and shield or two handed weapon to send enemies flying
Rogue Class: Utilizes quick movement and reflexes. You can wield a bow or dual swords with "powerful, precise strikes for lethal damage"
Mage Class: Use magic to incinerate, freeze, electrocute and crush. Some cast from afar, while others prefer close quarters combat
Each class also has 3 sub-specializations, such as duelist, saboteur, or veil ranger for the Rogue
Classes also have unique 'resource system's, for example, the Rogue has "momentum", which builds up as you land consecutive hits, and each will always have a ranged option
One Rogue momentum attack is a "hip fire" option we saw for the Rogue's bow, letting you pop off arrows from the waist
Another momentum attack for the Warrior lets you lob your shield at enemies
Quests are more handcrafted and mission based, curated with alternate paths, secrets to discover and optional content
There are also open ended explorable areas
Party size of 3 during combat, ala Mass Effect
Combat is focused on real-time action, dodge, parry, counter, "sophisticated animation canceling and branching", using risk-reward charge attacks designed to break enemy armor layers
Enemies have elemental weaknesses and resistances, and you can chain together elemental combos for extra damage
One example is a squadmate using a gravity well attack to suck enemies in, another slowing them down, and the player then unleashing a big AOE attack
You don't take direct control of companions like past Dragon Age games, but you can still pause and issues ability commands for you and your allies
There is a hub area for the player like Skyhold and the Normandy, called The Lighthouse
Companions can eventually start romancing other characters if you opt not to romance them
Each companion also has unique missions tied to them that play into the larger story
Nudity confirmed - romance scenes can get "a little spicy"
"Incredibly deep" character creator: 5 categories including: Lineage, Appearance, Class, Faction, Playstyle
Players can also choose different body sizes and shapes
Dozens of hairstyles to choose from, with "individual strands of hair rendered separately and reacting quite remarkably to in-game physics", pulled from EA Sports
Character creator lets you adjust the lighting so you can be sure your character looks good
The team wanted to balance the look of the game with both light and darkness. "When everything is dark, nothing really feels dark. For this one, we really wanted to build that contrast again."
Skill tree is "vast", you can also set up specific companions with certain kits, from tackling specific enemy types to being more of a supporting healer or flexible all-rounders
There are tarot cards you go through during the character creation process that will let you choose decisions from past games to implement into Veilguard
The team teases you may lose some characters during the story
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