龙腾世纪 龙腾世纪:面纱护卫 | 技能树与
和游戏系统
▪️ 战士可以投掷盾牌(美国队长)并单人用剑攻击
▪️ 战士还可以获得斯巴达式的踢击能力,法师可以设置防火墙
▪️ 战士可以招架,流氓的招架时间更长,法师可以扔出魔法盾墙来阻挡敌人的攻击
▪️ 使用攻击终结技
▪️为鲁克和同伴打造武器装备和定制装备,交叉比较装备和装备
▪️技能树: 大圆代表你的等级,钻石代表能力,中圆代表主要被动和能力升级,小六边形代表特性,小圆代表次要被动和状态提升
▪️,被动能力可解锁跳跃攻击并保证关键打击机会
▪️每个等级都有 3 个专长,每个专长都有自己独特的终极技能
▪️一些同伴拥有协同组合攻击,可以相互配合
▪️创建双武器装备,以便在战斗中快速切换。 ▪️例如,作为一名法师,您可以在敌人身上叠加 3 层奥术,形成 "奥术炸弹",用法杖发动重击,然后通过向下的 D 键切换到魔法匕首,进行快速轻攻击,然后再切换回法杖,发动毁灭性的重击,引爆奥术炸弹。
▪️The 团队设计的战斗系统符合玩家的需求,即:如果你想在冷却时间后随意按键和使用能力,你可以这样做。 如果您想制定连击策略、利用元素弱点、最大限度地发挥同伴/Rook 的能力,您也可以这样做。
▪️《龙腾世纪》的资深玩家马克-达拉(Mark Darrah)认为,这是《龙腾世纪》系列的战斗第一次真正充满乐趣: "[......]"不客气地说,以前的《龙腾世纪》游戏还停留在'战斗还不错'的境界。 在这款游戏中,战斗其实很有趣,但它确实保留了一直以来的主线"。
更多:https://www.gameinformer.com/exclusive/2024/06/18/a-deep-dive-into-dragon-age-the-veilguards-combat-abilities-skill-tree-and
https://x.com/shinobi602/status/1803226232307290319?s=19
Dragon Age: Veilguard | Skill Tree &
and Gameplay Systems
▪️Warriors can throw their shield (Captain America) & attack with sword solo
▪️Warriors can also get a spartan style kick ability, mages can put up firewalls
▪️Warriors can parry, rogues have longer parry, mages can throw up a magic shield wall to block enemy attacks
▪️Teases attack finisher moves
▪️Build weapon loadouts and customize gear for Rook and companions, cross-compare equipment and gear
▪️Skill Tree: Large circle is your class, diamonds are abilities, medium circles are major passives and ability upgrades, small hexagons are traits, small circles are minor passives and stat boosts
▪️Passive abilities unlock jump attacks and guarantee critical hit opportunities
▪️Each class has 3 specializations, each with their own unique ultimates
▪️Some companions have synergy combo attacks which work off each other
▪️Create double weapon loadouts for quick switch-ups mid-combat. ▪️For example as a Mage, you can add 3 stacks of arcane build up for an "Arcane Bomb" on an enemy, charge a heavy attack on your staff, switch to magical daggers via the down d-pad for quick light attacks, then back to staff for a devastating heavy attack that explodes the Arcane Bomb
▪️The team designed the combat system to be what players want to get out of it, ie: if you want to button mash and use abilities freely after cooldown, you can. If you want to strategize your combos, take advantage of elemental vulnerabilities, and min-max companion/Rook's abilities, you can
▪️Longtime Dragon Age veteran Mark Darrah feels it's the first time combat in the series is legitimately fun: "What I see in Veilguard is a game that finally bridges the gap,"[...] "Uncharitably, previous Dragon Age games got to the realm of 'combat wasn't too bad.' In this game, the combat's actually fun, but it does keep that thread that's always been there"
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