有几乎一定要试一试
Putting this game in VR is a bold direction for a franchise as big as Half-Life. Although, if anyone were to do it, it'd be Valve, and if there was a game that would exemplify the potential of VR, it'd be Half-Life.(让“半衰期”这样体量的 IP 选择用 VR 的方式制作运行是极其大胆的创作方向。如果说谁能做到这种事,那一定是 Valve。如果说哪个游戏能证明 VR 游戏的潜力,那一定是《半衰期》。)
The very nature of VR tech is used for incredible narrative effect, and in that last chapter, Half-Life: Alyx makes its statement as to why it needs your hands to bring its message to fruition. (VR 技术可以实现超乎想象叙事效果。在游戏故事的最后一章中,《半衰期:爱莉克斯》完美的解释了为什么他们的故事一定要让玩家利用 VR 技术去亲自推动发展到达最终结局。)
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